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Overview​

By enroling in Game Development using Cocos2d-x v3 C++, you can kickstart your vibrant career and strengthen your profound knowledge. You can learn everything you need to know about the topic.

The Game Development using Cocos2d-x v3 C++ course includes all of the most recent information to keep you abreast of the employment market and prepare you for your future. The curriculum for this excellent Game Development using Cocos2d-x v3 C++ course includes modules at all skill levels, from beginner to expert. You will have the productivity necessary to succeed in your organisation once you have completed our Game Development using Cocos2d-x v3 C++ Program.

So enrol in our Game Development using Cocos2d-x v3 C++ course right away if you’re keen to envision yourself in a rewarding career.

Description

Enroling in this Game Development using Cocos2d-x v3 C++ course can improve your Game Development using Cocos2d-x v3 C++ perspective, regardless of your skill levels in the Game Development using Cocos2d-x v3 C++ topics you want to master. If you’re already a Game Development using Cocos2d-x v3 C++ expert, this peek under the hood will provide you with suggestions for accelerating your learning, including advanced Game Development using Cocos2d-x v3 C++ insights that will help you make the most of your time. This Game Development using Cocos2d-x v3 C++ course will act as a guide for you if you’ve ever wished to excel at Game Development using Cocos2d-x v3 C++.

Why Choose Us?​

Will I Receive A Certificate Of Completion?​

Upon successful completion, you will qualify for the UK and internationally-recognised CPD certificate and you can choose to make your achievement formal by obtaining your PDF Certificate at a cost of £4.99 and Hardcopy Certificate for £9.99.

Who Is This Course For?​

This Game Development using Cocos2d-x v3 C++ course is a great place to start if you’re looking to start a new career in Game Development using Cocos2d-x v3 C++ field. This training is for anyone interested in gaining in-demand Game Development using Cocos2d-x v3 C++ proficiency to help launch a career or their business aptitude. 

Requirements​

The Game Development using Cocos2d-x v3 C++ course requires no prior degree or experience. All you require is English proficiency, numeracy literacy and a gadget with stable internet connection. Learn and train for a prosperous career in the thriving and fast-growing industry of Game Development using Cocos2d-x v3 C++, without any fuss.

Career Path​

This Game Development using Cocos2d-x v3 C++ training will assist you develop your Game Development using Cocos2d-x v3 C++ ability, establish a personal brand, and present a portfolio of relevant talents. It will help you articulate a  Game Development using Cocos2d-x v3 C++ professional story and personalise your path to a new career. Furthermore, developing this Game Development using Cocos2d-x v3 C++ skillset can lead to numerous opportunities for high-paying jobs in a variety of fields.

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Course Curriculum

Section 01: Introduction
Course Introduction 00:03:00
Section 02: Setting Up
Setting Up For iOS 00:05:00
Setting Up For Android on Mac 00:11:00
Setting Up For Android on Windows 00:13:00
Multi Resolution Support 00:16:00
Section 03: Adding a Sprite
Adding a Sprite 00:04:00
Section 04: Positioning
Positioning Using MoveBy 00:03:00
Positioning Using MoveTo 00:03:00
Positioning Using JumpBy 00:03:00
Positioning Using JumpTo 00:03:00
Positioning Using BezierBy 00:04:00
Positioning Using BezierTo 00:03:00
Positioning Using Place 00:02:00
Section 05: Scaling
Scaling Using ScaleBy 00:03:00
Scaling Using ScaleTo 00:03:00
Section 06: Rotation
Rotating Using RotateBy 00:03:00
Rotating Using RotateTo 00:03:00
Section 07: Tinting
Tinting Using TintBy 00:03:00
Tinting Using TintTo 00:02:00
Section 08: Fading
Fading Using FadeTo 00:02:00
Fading Using FadeIn 00:02:00
Fading Using FadeOut 00:02:00
Section 09: Sequencing
Repeat 00:04:00
RepeatForever 00:03:00
Sequence 00:04:00
Section 10: Skewing
Skewing Using SkewBy 00:02:00
Skewing Using SkewTo 00:02:00
Section 11: Audio
Playing Sound Effect 00:06:00
Playing Sound Effect Repeatedly 00:04:00
Setting Sound Effect Volume 00:03:00
Stopping Sound Effect 00:05:00
Playing Music 00:04:00
Stopping Music 00:03:00
Pausing and Resuming Music 00:04:00
Setting Music Volume 00:03:00
Section 12: Touch Input
Setting Up Single Touch Events 00:04:00
Touch Began Using onTouchBegan 00:05:00
Touch Moved Using onTouchMoved 00:03:00
Touch Ended Using onTouchEnded 00:03:00
Setting Up Multi Touch Events 00:05:00
Touches Began Using onTouchesBegan 00:02:00
Touches Moved Using onTouchesMoved 00:03:00
Touches Ended Using onTouchesEnded 00:03:00
Section 13: Menus
Setting up A Menu 00:03:00
Adding a Menu Font Item 00:07:00
Adding a Menu Image Item 00:05:00
Menu Alignment 00:02:00
Section 14: Scenes
Creating a New Scene 00:04:00
Pushing a Scene 00:05:00
Popping a Scene 00:03:00
Replace a Scene 00:05:00
Scene Transitions 00:03:00
Section 15: Animations
Sprite Animations 00:04:00
Section 16: Accelerometer
Accelerometer 00:05:00
Section 17: Cocos Console
Creating a New Project 00:02:00
Compiling a Project 00:07:00
Running a Project 00:07:00
Deploying a Project 00:06:00
Section 18: Resource
Resource 00:00:00
Order Your Certificate
Order Your Certificate 00:00:00

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