An OpenGL course teaches learners how to create graphics and 3D scenes using OpenGL. This course covers setup, drawing, shaders, textures, transformations, cameras, lighting, model loading and skyboxes. Moreover, it helps learners understand real-time rendering for games and interactive applications.
Course Curriculum
| Section 01: Introduction | |||
| Introduction | 00:02:00 | ||
| Section 02: Setup | |||
| GLFW & GLEW Windows (Absolute Linking) Setup | 00:25:00 | ||
| GLFW & GLEW Windows (Relative Linking) Setup | 00:26:00 | ||
| GLFW & GLEW Mac Setup | 00:20:00 | ||
| SDL & GLEW Windows (Absolute Linking) Setup | 00:29:00 | ||
| SDL & GLEW Windows (Relative Linking) Setup | 00:24:00 | ||
| SDL & GLEW Mac Setup | 00:19:00 | ||
| SFML & GLEW Windows (Absolute Linking) Setup | 00:21:00 | ||
| SFML & GLEW Windows (Relative Linking) Setup | 00:23:00 | ||
| SFML & GLEW Mac Setup | 00:18:00 | ||
| GLM Windows Setup | 00:05:00 | ||
| SOIL Windows Setup | 00:14:00 | ||
| Section 03: Getting Started | |||
| Drawing a Triangle | 00:29:00 | ||
| Shader Files | 00:22:00 | ||
| Textures | 00:36:00 | ||
| Transformations | 00:13:00 | ||
| Projections and Coordinate Systems | 00:32:00 | ||
| Camera | 01:15:00 | ||
| Section 04: Lighting | |||
| Colours | 00:26:00 | ||
| Basic Lighting | 00:30:00 | ||
| Materials | 00:25:00 | ||
| Lighting Maps | 00:28:00 | ||
| Directional Lights | 00:15:00 | ||
| Point Lights | 00:15:00 | ||
| Spot Light | 00:17:00 | ||
| Combining Directional, Point and Spot Lights | 00:44:00 | ||
| Section 05: Model Loading | |||
| Assimp Windows Setup | 00:11:00 | ||
| Assimp Mac Setup and Mesh Class | 00:36:00 | ||
| Assimp Model Class & Loading a Model | 00:56:00 | ||
| Section 06: Advanced | |||
| Cubemapping/Skybox | 00:32:00 | ||
| Section 07: Resource | |||
| Resource | 00:00:00 | ||
| Assignment | |||
| Assignment – Modern OpenGL 3D Game | 00:00:00 | ||
| Order Your Certificate | |||
| Order Your Certificate | 00:00:00 | ||



All Courses for £49

